SOLO 07
Solo Journaling RPGs
The Halcyon Light: Advent RPG for Two
A cozy journaling RPG for two played as a 24-night advent: two lighthouse keepers on a winter rock write side by side, wrap gifts for each other, seal secrets in a tin and wait out a great gale before Christmas Eve.
- Players and time
- 2 players; 24 short evenings of 15-30 minutes from December 1 to Christmas Eve, or two to four longer sessions at any time of year. Needs a 52-card deck (no jokers), two d6, six tokens, a small tin, two pens. Characters can be any age 'from teens upward'; player age not stated.
- Pages
- 55
- Format
- US Letter + A4
- Language
- English, Italian (Il Faro dell'Alcione - GDR per Due)
Get it on Etsy (opens Etsy in a new tab)
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What's in the download
- Premise: two keepers of a lighthouse on Halcyon Rock, two miles off a winter coast, for the darkest month of the year
- Ishbel Marr's letter to the new keepers and the legend of Alcyone and Ceyx (the halcyon days)
- How You Know Each Other (d12): strangers, siblings, rivals, old sweethearts, a parent and child and more; Knacks (d6)
- Each night: open a door of the Keepers' Calendar, each draws a card, write side by side, read aloud, roll to light the tower's windows (In Step on matching dice)
- Shared Warmth (6 tokens); Diamonds = wrap a gift for the other keeper; Queens = Sealed Notes for the Tin; Kings = Storm Signals
- Tower of fifteen windows on five floors: The Landing, The Kitchen, The Stair, The Watch Room, The Lantern
- The Keepers' Calendar: 24 doors with Coal Nights, two Sealed nights, the barometer falling on the 12th and the longest night
- 52 prompts in 4 suits: The Two of You, Gifts & Stores, The Light & the Work, Sea & Storm
- Oracles: Places on the Rock, Gifts from the Rock (d66), What the Sea Brings, Ships in the Night, Messages from the Shore; Names of the Coast
- Gentle Seas mode, Playing Kindly (lines, veils, pause signal), Opening the Tin ritual
- Printables: Gift Tags, Sealed Notes, tracker, Advent Log, 24-night Keepers' Log
Lines from the book
The stair has one hundred and twelve steps and the ninth one creaks.
Two people on a small rock become a crew or a quarrel. The light doesn't care which, but you will.
On a rock two miles out to sea, a gift is not something you buy. It is something you make, find, mend or do.



