ESC 07
Escape Rooms
The Vesper Heist
A printable museum-heist escape room for 2-8 adults: hidden in a packing crate at 1 a.m., your crew has sixty minutes to cross the Vesper Museum and open the director's strongroom before the night guard returns.
- Players and time
- 2-8 adults (best 3-6); 60 min standard, 75 relaxed, 45 expert (no Push cards); ~20 min prep; difficulty medium-hard
- Pages
- 24
- Format
- US Letter + A4
- Language
- English, Italian (Il Colpo al Museo Vesper)
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What's in the download
- Story: steal back The Lantern Bearer (Ottavia Brenna, 1641), stolen in 1987 from the chapel of Castelbruma and now in director Augustin Crale's private collection
- Inside contact: Iris, the night restorer; Bruno the night guard returns at 2:00
- 8 puzzles: Iris's Note, The Guard's Logbook, The Rotunda, The North Gallery (laser floor plan), The Founders' Cloister (logic grid), The Hall of Mirrors, The Archive Drawers, The Director's Cipher; final: The Strongroom
- Crew roles: Mastermind, Lookout, Art Expert, Hacker, Forger, Safecracker, Cat Burglar, Fixer
- Setting the mood: lights, heist playlist, dress code, gala-leftover snacks
This page is safe to share with your players or guests: it does not reveal the culprit, the solution or any answer.
Lines from the book
The lasers in this game live on paper... the cat burglar moves are for the story only.
Bruno, the night guard, walks his round every hour on the hour. It is 1:00 a.m. At 2:00 he will be back, flashlight first.
Dress code: black clothes, gloves, a beanie. Bonus points for a crew name and a calling card.



