ADV 03
Adventures & One-Shots
The Midwinter Bell
A cozy 5E-compatible winter one-shot for 4-5 characters of levels 1-3: on the Longest Night the Ember Heart, clapper of Thistlewick's Midwinter Bell, vanishes and the bell must ring at midnight.
- Players and time
- 4-5 characters, levels 1-3 (written for level 2); one session of 3-4 hours; pillars Social 40% / Exploration 35% / Combat 25%
- Pages
- 37
- Format
- US Letter + A4
- Language
- English, Italian (La Campana di Mezzinverno)
Get it on Etsy (opens Etsy in a new tab)
Instant download. Payment and files are handled by Etsy; nothing is shipped.
What's in the download
- 5 parts: The Longest Night, Whispers in the Snow (8-location open investigation), Into the Frostwood, The Stag's Hollow, The Twelfth Stroke
- Festival games: Snowball Gauntlet, Snow-Sculpture Garden, Firepepper Cider, Lantern Riddle, Sled Pull
- 6 villagers each with a Want and a Secret
- d4 Sights of the Festival, d4 Wonders of the Frostwood
- 3-stage Whiteout Trail exploration challenge
- Magic items: Ember Charm, Fawnbell, Stagtine; Marigold's Mittens
- Midnight Clock (30-minute boxes from 7 p.m.)
- 'Running a Cozy Game' GM advice
This page is safe to share with your players or guests: it does not reveal the culprit, the solution or any answer.
Lines from the book
The characters' footprints fill with faint blue light for a moment after each step, then fade.
nobody may be alone on the Longest Night: a stranger without a table is always given a seat at someone's.
A goat in a knitted scarf has escaped its pen and is eating the snow sculptures. Three children are chasing it, and losing.



